Week 10
This week was about polishing Genevieve’s details and preparing the model for texturing and posing. focused on refining smaller features such as the feather boa, hat folds, and dress edges. I used Maya’s Insert Edge Loop and Soft Selection tools to adjust curves and improve the character's overall form.
Although our plan included adding textures, most of our attention stayed on modelling until late in the process. I kept the UVs simple so materials could be applied quickly later. Our group checked scale consistency between the character and vehicle and created a shared colour reference using palette images from the production bible. Finally, to be presented on the turntable clip, I started rigging the character.
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