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Showing posts from August, 2025

Week 6 - Model Sheets, Poster and Notes to 3D modeler

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This week, we created model sheets for both elements, with front, side, and back views. For the driver, the cloak, hair, and accessories needed consistent proportions across views. For the racer, aligning the engines with the cockpit required careful scaling so that the design wouldn’t look off-balance when modelled in 3D. Reflection: Drawing orthographic views forced me to clarify proportions I had glossed over in sketches. Small inconsistencies became obvious, which would have been confusing for a modeller. I learned that model sheets are less about style and more about precision, they bridge creativity and technical communication. Writing notes for someone else clarified what parts of the design mattered most. For example, tacky spray-painted symbols aren’t just decorations, they sell the irony of the design. The poster was challenging because it needed to feel promotional, not just technical. Composition and scale became essential tools to guide the viewer’s eye. Looking back, I ...

Week 5 - Colour Study

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This week, we explored three colour palettes for each element. For the driver, we tested blue-gold contrasts, light blues with earthy browns, and a warmer mix of beige, burgundy, and grey. The warmer palette read best, balancing hippie tones with a bounty hunter edge. For the racer, we leaned on olive greens and gunmetal greys inspired by Vietnam fighters, contrasted by bright hippie spray-paints. Reflection: Colour completely shifted how the designs were perceived. A softer palette weakened the hunter theme, while darker and grungier tones reinforced grit and irony. For the racer, adding tacky purple interiors and golden trims reinforced the rodent-like personality of the driver. I learned that colour is storytelling: it can connect a vehicle and its driver by theme, even when their forms are very different. Feedback received: First driver palette (blue + gold) felt too soft and didn’t read as “bounty hunter.” Vehicle’s hippie colour overlays looked too bright in one variation,...

Week 4 - Conceptual Designs

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  From the silhouettes, we developed three concepts for each element. For the driver, one leaned into the cowboy bounty hunter look, another explored the animal pelt theme, and the last simplified details for readability, swapping curly hair for dreadlocks to reinforce the hippie influence. For the racer, one resembled an amphibian with wide wings, another was inspired by a frog-bike design, and the third refined the pod-racer style to feel more aerodynamic. Reflection: This week, I learned that details can clutter a design if not carefully managed. For example, tubes near the driver’s face made expressions unreadable, so we simplified. Iterating across three designs for each element revealed which details were essential (cloak, separated engines) and which could be cut. This process highlighted the importance of refinement and restraint in character/vehicle design. Feedback received: Tubes and clutter around the driver’s face made the design unreadable. The racer’s first am...

Week 3 - Silhouette Thumbnails

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This week, we created silhouette thumbnails for both the character and the racer. For the driver, I experimented with exaggerated cloak shapes, long hair, and accessories that could read as “rodent-like” even from a distance. For the vehicle, I tried variations with separated engines, pod-racer-like layouts, and bulkier fighter-jet silhouettes. Reflection: The strongest silhouettes communicated personality quickly: hunched poses made the driver read as more rodent-like, while separated engines made the racer feel and look quick. Some silhouettes felt too generic, so I learned that exaggeration is key to making a design memorable. This stage helped me see which features would carry through into concept sketches. Wednesday Lecture C:

Week 2 - Moodboard exploration

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  This week, we focused on gathering visual references for both the driver and the racer. For the driver, we drew inspiration from rodent-like characters such as Warhammer’s Skaven, the rugged hunter aesthetic, and Star Wars bounty hunters like Cad Bane.  For the vehicle, we referenced podracers, Vietnam-era fighter jets, and hippie vans covered in peace symbols. Reflection: Collecting references helped us find a balance between humour, grit, and irony. The challenge was avoiding clichés while still making the designs recognisable. I learned that annotated references make design choices more deliberate, and that mixing cultural opposites (bounty hunter vs hippie) creates strong visual tension. Wednesday Lecture C: